The Old Eye Project

an exercise in visual and informational design

Project Overview

For my Visual Design II final, I developed a publishing brand targeting the table-top gaming market. The core goal of the project was to adapt the aesthetic of old-school DnD into a web setting, while also making improvements to the content’s usability, page layout, and visual hierarchy. You can view the final product at the link below.

Tools

Figma, Pencil & Paper

Roles

Content Design, Info Arch


Problems


  • Created a room template with a strong visual hierarchy, designed to be read at a glance at the game table.

Solutions

Style Guide / Design System

  • Implemented tools to help game masters at the table, such as a static mapping system to display room orientation, time tracking features, and easily available random encounters.

  • Wrote a short “example dungeon” equipped with terse, actionable language.

Mini-Dungeon Rooms

  • Create a style guide and design system that embodies the aesthetics of early DnD in both form and function.

  • Create a desktop prototype that equips table-top players (and game masters) with the tools and information to run a real session of old-school DnD.

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The Bulletin Project